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Building a 3D Game Engine in C++

Brian Hook




[PDF.ki50] Building a 3D Game Engine in C++

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 | #2084092 in Books |  1995-07-06 | Ingredients: Example Ingredients | Original language:English | PDF # 1 |  9.21 x1.00 x7.48l, | File type: PDF | 448 pages

||8 of 8 people found the following review helpful.| OK for an overview of basic 3D game engine design|By calvinnme|This is a very old book using very old technology. The author is using raw C++ code and some assembly language to demonstrate a 3D game engine which he calls AST3D. At this point in time, you should not buy the book expecting to extract the code intact and have a state of the art 3D game engine. However, since the c|From the Publisher|Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming co

Everything you need to create your own 3D game engine

Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee a...

You can specify the type of files you want, for your device.Building a 3D Game Engine in C++   |  Brian Hook. Which are the reasons I like to read books. Great story by a great author.

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